2014 - I bounced between many art roles on our team, but was primarily helping with UI and the environment team. I created a lot of tileable textures that the environment guys could then paint and blend together in Unity. Based on what the character artists were doing, I helped the environment team create the art style for texturing ships, props and environments, which then led to me creating examples, tutorials and then giving feedback to outsourcing.
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Programs used:
- Photoshop
- 3DS Max
- Unity
-3D Coat