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Star Wars: Galaxy of Heroes - Textures

2014 - I bounced between many art roles on our team, but was primarily helping with UI and the environment team. I created a lot of tileable textures that the environment guys could then paint and blend together in Unity. Based on what the character artists were doing, I helped the environment team create the art style for texturing ships, props and environments, which then led to me creating examples, tutorials and then giving feedback to outsourcing.
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Programs used:
- Photoshop
- 3DS Max
- Unity
-3D Coat

To help other artists with style consistency, our environment team asked me to help retexture some props in the desired style.

To help other artists with style consistency, our environment team asked me to help retexture some props in the desired style.

Cantina booth textures

Cantina booth textures

Tileable ground textures for Endor

Tileable ground textures for Endor

Tileable ground textures for Hoth

Tileable ground textures for Hoth

Tileable ground textures for Tatooine

Tileable ground textures for Tatooine