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Left 4 Dead Maps

Here is a link to a more in-depth look at this project.
https://darkurr.myportfolio.com/
Here I explain some of the mechanics that were implemented as well as showing videos of how they function in real time.

One of my hobbies is modding games, and one of my favorite challenges is doing something different in the game within the limitations of the engine and game rules. I've made maps, custom assets, and I've done a little bit of visual scripting just for fun.

The Star Trek survival map is one I've been working on and off for several years now. It has a functional teleporter, elevator, food replicator, and lots of fun, unique game mechanics such as a dynamic locking-door system which cuts off utilities to players as members of the team die.

This map also features custom static props, physics objects, textures, sound effects, custom zombie assets, and new game mechanics.

A sampling of a L4D2 Star Trek-themed survival map I made using Source's Hammer Editor. 

https://darkurr.myportfolio.com/star-trek-survival

A sampling of a L4D2 Star Trek-themed survival map I made using Source's Hammer Editor.

https://darkurr.myportfolio.com/star-trek-survival

A look at the Enterprise's bridge in-engine.

A look at the Enterprise's bridge in-engine.

A sampling of some of the bridge props I made in 3DS Max.

A sampling of some of the bridge props I made in 3DS Max.