Website powered by

Echoes of Elysium - Inventory UI/UX

A few iterations of the UX and UI.
---------------------------
Photoshop, Unity, Miro

Some other in-game inventory screens

Some other in-game inventory screens

A few iterations, we were trying to minimize how many boxes you'd have on screen. We did not want a massive inventory.

A few iterations, we were trying to minimize how many boxes you'd have on screen. We did not want a massive inventory.